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Game info
Amiga

Wonderdog

Wonderdog
GenreArcade Platform
DeveloperCore Design
PublisherCore Design
Released1993
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
WonderDog is a nice side-scrolling platform game developed by Core Design and released by JVC for the Sega Mega CD console in 1992 and on the Amiga computers in 1993.
 
Review
WonderdogSTORY / GAMEPLAY
Evil General Von Ruffbone and his loyal army of vicious dog troopers, attacks a peaceful, dog-ruled planet called K9! Dr. Kibble fast tracks the Wonder Dog project in order to save his world. The project is an experiment to create a super-powered dog but, running out of time, the doctor tests the serum on his newborn son and sends him on Earth with a special outfit called the Wonder Suit, to develop his skills (Earth is already doomed under Von Ruffbone!) The game is split into seven perilous levels where you gain the required combat skills and defeat adversaries to return and save your planet from annihilation! On the way, you have to encounter fluffy bunnies, swooping ducks, spiky hedgehogs, wily foxes and angry pit bulls and at the end of each stage, there's a boss waiting, usually 5-8 times yur size! Note that you will find a variety of items that can be picked up and grant you with extra power, energy, etc. WonderDog is a very cool platform that offers great fun but is, by no means, a classic. It is difficult enough to play, and sometimes it may get frustrating due to its, sometimes "slippery", controls. Besides this cons, WonderDog definitely worth to give it a try.

GRAPHICS / SOUND
WonderDoge has very good looking visuals and speedy enough sprites. The game's scrolling is fast and includes some parallax backgrounds as well. Everything is made in a cartoon-style and the sprites are well (and funnily) animated much like the Chuck Rock title (also by Core Design). The mid and end level bosses are massive sprites that occupy a large amount of your screen! The sound on the Amiga features several sampled in-game tunes but no sound effects, which makes the aural experience a bit repetitive after a while.
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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